By Ernest Cline
Zack Lightman has spent his existence dreaming. Dreaming that the true international can be a little extra just like the numerous science-fiction books, video clips, and videogames he’s spent his existence eating. Dreaming that in the future, a few remarkable, world-altering occasion will shatter the monotony of his humdrum lifestyles and whisk him off on a few grand space-faring experience.
yet hello, there’s not anything mistaken with a bit escapism, correct? in spite of everything, Zack tells himself, he is aware the adaptation among delusion and truth. He is familiar with that right here within the genuine international, aimless teenage players with anger matters don’t get selected to save lots of the universe.
after which he sees the flying saucer.
Even stranger, the flying saucers he’s observing is directly out of the videogame he performs each evening, a highly well known on-line flight simulator known as Armada—in which players simply ensue to be holding the earth from alien invaders.
No, Zack hasn’t misplaced his brain. As very unlikely because it turns out, what he’s seeing is all too genuine. And his skills—as good as these of hundreds of thousands of avid gamers around the world—are going to be had to retailer the earth from what’s approximately to befall it.
It’s Zack’s probability, ultimately, to play the hero. yet even during the terror and pleasure, he can’t support pondering again to all these science-fiction tales he grew up with, and puzzling over: Doesn’t whatever approximately this situation appear a little…familiar?
instantaneously gleefully embracing and brilliantly subverting science-fiction conventions as purely Ernest Cline may well, Armada is a rollicking, excellent mystery, a vintage coming of age experience, and an alien invasion story like not anything you’ve ever learn before—one whose each web page is infused with the pop-culture savvy that has helped make Ready participant One a phenomenon.